AI Insights · Timothy · October 2025
Top 5 Arcade Sports Apps on Unified Platform in Australia Q3 2025
Explore the performance trends of the top 5 arcade sports apps in Australia during Q3 2025, with insights on downloads, revenue, and active users provided by Sensor Tower.
In the third quarter of 2025, the top arcade sports applications in Australia exhibited varied performance trends on the unified platform, as reported by Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts saw its weekly revenue fluctuate, peaking at approximately $32K in late July and late August. Downloads started strong with over 5.4K in late July but decreased to around 2.1K by the end of September. Active users remained relatively stable, hovering around 18K throughout the quarter.
HAIKYU!! FLY HIGH from GARENA INTERNATIONAL II PRIVATE LIMITED launched with a strong revenue increase, reaching a high of $39K in early August. However, downloads dropped significantly from over 10K at launch to about 533 by the quarter's end. Active users also saw a decline, from 10K in early August to 1.7K by late September.
Golf Rival - Multiplayer Game by Zynga Inc. experienced steady revenue, peaking at $10.4K in early September. Downloads began at 1.9K and decreased to 1.2K by the end of the quarter, with a similar downward trend in active users, ending at 3.7K.
Ultimate Golf! from Miniclip.com showed consistent revenue, reaching nearly $9.6K in mid-September. Downloads remained over 1K weekly, with a peak of 2.3K in early August. Active users peaked at 7.2K in early August but gradually decreased to 5.3K by late September.
Tennis Clash:Sports Stars Game from Wildlife Studios increased its revenue steadily, reaching $9.2K in early September. Downloads fluctuated, with a high of 2.3K at the end of September. Active users rose to 5.2K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower's platform.